
COMPANY: Last Gameboard
ROLE: Contract Industrial and UI designer
SCOPE: Redesigning product for mass production, packaging design, UI design
In 2021, I joined Last Gameboard to help prepare their hardware and software for production. Their vision, a digital platform for tabletop games, had been crowdfunded on Kickstarter, but the product needed refinement before launch.
Initially brought on for UI design, I created iconography, microinteractions, and managed digital assets for their Android-based touch app. Working closely with the Head of Design, CEOs, and engineers, my role quickly expanded.
With experience in manufacturing-ready design, I was asked to redesign the Gameboard’s CNC aluminum prototype for injection molding. I collaborated with the factory team in China to rework the chassis for plastic molding, adding hardware mounts, vents, and simplifying parts to reduce tooling complexity and cost.


I also led packaging design, creating both a premium play-mat unboxing experience and a low-cost, shippable “pizza box” for beta units, critical during the chip shortage.
My ability to move between UI, industrial design, CMF, and packaging saved the company time and money, helping push a complex product closer to launch.



