COMPANY: Last Gameboard
ROLE: Contract Industrial and UI designer
SCOPE: Redesigning product for mass production, packaging design, UI design

In 2021, I joined Last Gameboard to help prepare their hardware and software for production. Their vision, a digital platform for tabletop games, had been crowdfunded on Kickstarter, but the product needed refinement before launch.

Initially brought on for UI design, I created iconography, microinteractions, and managed digital assets for their Android-based touch app. Working closely with the Head of Design, CEOs, and engineers, my role quickly expanded.

Because of my experience in designing for mass manufacturing, I was asked to redesign the Gameboard’s CNC aluminum prototype for injection molding. I collaborated with the factory team in China, as well as local electrical engineers to rework the chassis for plastic molding, adding hardware mounts, vents, and simplifying parts to reduce tooling complexity and cost.

I also led packaging design, creating a premium multi piece box with a foldable play-mat that provided a unique unboxing experience and extended the life of the packaging. A low-cost, shippable “pizza box” for beta units was also designed to meet looming fulfillment times.


My ability to move between UI, industrial design, CMF, and packaging saved the company time and money, helping push a complex product closer to launch.